Knights and Knaves
Knights and Knaves
One always lies, and one always tells fiddly old truths.
A handful of variations on the classic puzzle. Outwit liars, avoid lions, talk to statues, and roll the dice with clowns!
(Note for mobile players: this looks best in landscape mode)
How to play
Select a guard to begin building a question, then use the popup keyboard as well as the other doors, guards, and speech bubbles to add symbols to your question.
Questions can range from as simple as:
🚪1 ?
to as complicated as (not a real solution):
⬤ = 💬1(🙂2 & ▲) / (🚪3 ≠🎲) ?
Once you have reached each level's question limit, choose a door to enter. If you chose wrong, you can try again - and even get a hint if you want one.
You can also hit the Questions button in the top right to view your entire conversation, as well as examine a logic table showing various possible responses to your last question.
Also, don't worry if you choose wrong and lose a balloon - they're not worth anything more than bragging points! And you can always refresh this page to restart the game from scratch.
Custom puzzles
The format for custom levels goes like this:
numLiars:numDoors:numQuestions:guardType-useLanguage-isStatue:doorType
Guards can be "guard", "vendor", "monty", "monkey", or "clown", and doors can be "gate", "door", "hedge", or "mirror".
An example level:
1:2:1:guard-false-false,guard-false-false:gate
Credits
- Raymond Smullyan, who popularized the puzzle and coined the phrase
- Edsger Dijkstra's shunting yard algorithm, which I made a mess of
- BR Heap's permutation algorithm, which I left alone
- Monty Hall and his problems
- JQuery
- Fonts (Calistoga and Quicksand) by Google Fonts
Soundtrack
Development log
- Update 2Sep 12, 2022
- Bug fix 1Sep 08, 2022
- Eulogy for an old knaveSep 07, 2022
- Knights and Knaves released!Sep 07, 2022
Comments
Log in with itch.io to leave a comment.
Came from Free "Logic" web games! Took a few hints for me to get it, but does Translate have an easier solution than the hint?
The hint takes into account whether the Vendor can lie, but Vendors can't lie, can they? Only guards can?
I just had the Vendor ask the guard if a door was a symbol, and whether the answer symbol was different from the asking symbol? Following the solution given in Language's Hint, a.k.a the hint from Puzzle 9, then the True / False answer corresponds to the door?
Clever game, but it's hard to keep track of what means what. It would be nice to have a log of the level instructions and hints in-game that the player can refer back to. For now, I'm keeping a notepad window open where I'm copy-pasting everything.