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I believe I hold the any% speedrun WR for this game now, ezpz you just solve level 2, then quickly click over to the next puzzle level you need to solve. Magically receive a balloon and unlock the next stage 👍 sorry

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Really neat concept! Wish there were more levels and the difficulty didn't ramp up so much. Would have liked to practice the things I learned in slightly different ways. I feel like it could also use some UI/UX polishing explaining the symbols and some of the question formatting better. Either way, fun stuff and great job!

I wish I could take a second to review the Questions chart after a successful selection.

fun game
here you go:
1:2:1:guard-false-false,vendor-false-true:door

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I believe that can be solved by just asking Guard = Door 1 and the Vendor is irrelevant. That statement confirms the truth behind the door. True means Door 1 and False means Door 2.

1.) Guard 1 = True; Door = True: Response = True

2.) Guard 1 = False; Door = True: Response = True (because Guard lies about them being equal)

3.) Guard 1 = True; Door = False: Response = False

4.) Guard 1 = False; Door = False: Response = False (because guard lies about them being unequal)

This is similar to Level 10 "Tongues" except that has another check using a symbol to abstract the shape meaning after the above check.

Came from Free "Logic" web games! Took a few hints for me to get it, but does Translate have an easier solution than the hint?



The hint takes into account whether the Vendor can lie, but Vendors can't lie, can they? Only guards can?




I just had the Vendor ask the guard if a door was a symbol, and whether the answer symbol was different from the asking symbol? Following the solution given in Language's Hint, a.k.a the hint from Puzzle 9, then the True / False answer corresponds to the door?

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I know it is a year later, but as I understand it Vendors can lie. The "1 Liar" means 1 between the possible people.

You can ask "Vendor = Vendor" and sometimes the Vendor will respond True and sometimes the Vendor will respond False.

Interesting! I'm not likely to retry playing this, but thanks!

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Clever game, but it's hard to keep track of what means what. It would be nice to have a log of the level instructions and hints in-game that the player can refer back to. For now, I'm keeping a notepad window open where I'm copy-pasting everything.